二人梭哈机器人【源码】

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发表于 2017-6-13 11:13:52 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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#include "StdAfx.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//#include "AndroidUserItemSink.h"

//////////////////////////////////////////////////////////////////////////


//机器定义

#define ANDROID_SERVICE_DLL_NAME    TEXT("ShowHandTwoAndroidService.dll")    //组件名字

//构造函数
CGameServiceManager::CGameServiceManager(void)
{
    //设置属性
    m_GameServiceAttrib.wKindID=KIND_ID;
    m_GameServiceAttrib.wChairCount=GAME_PLAYER;
    m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_MATCH|GAME_GENRE_EDUCATE);

    //功能标志
    m_GameServiceAttrib.cbDynamicJoin=TRUE;
    m_GameServiceAttrib.cbAndroidUser=TRUE;
    m_GameServiceAttrib.cbOffLineTrustee=FALSE;

    //服务属性
    m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
    m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
    lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
    lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
    lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("ShowHandTwo.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
    lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("ShowHandTwoServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));

    return;
}

//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}

//接口查询
VOID * CGameServiceManager:ueryInterface(REFGUID Guid, DWORD dwQueryVer)
{
    QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
    QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
    return NULL;
}

//创建游戏桌
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
    //建立对象
    CTableFrameSink * pTableFrameSink=NULL;
    try
    {
        pTableFrameSink=new CTableFrameSink();
        if (pTableFrameSink==NULL) throw TEXT("创建失败");
        void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
        if (pObject==NULL) throw TEXT("接口查询失败");
        return pObject;
    }
    catch (...) {}

    //清理对象
    SafeDelete(pTableFrameSink);

    return NULL;
}

//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
    try
    {
        //创建组件
        if( m_AndroidServiceHelper.GetInterface() == NULL )
        {
            m_AndroidServiceHelper.SetModuleCreateInfo(ANDROID_SERVICE_DLL_NAME,"CreateGameServiceManager");

            if( !m_AndroidServiceHelper.CreateInstance() ) throw 0;
        }

        //创建机器人
        VOID *pAndroidObject = m_AndroidServiceHelper->CreateAndroidUserItemSink(Guid,dwQueryVer);
        if( pAndroidObject == NULL ) throw TEXT("创建机器人失败");

        return pAndroidObject;
    }
    catch(...) {}

    return NULL;
}

//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
    return NULL;
}

//组件属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
    GameServiceAttrib=m_GameServiceAttrib;
    return true;
}

//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
    //效验参数
    ASSERT(&GameServiceOption!=NULL);
    if (&GameServiceOption==NULL) return false;

    if(GameServiceOption.wServerType == 0) return false;

    //单元积分
    GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);

    //积分下限
    if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
    {
        GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore*50L,GameServiceOption.lMinTableScore);
    }

    //输分限制(原来的积分上限)
    if (GameServiceOption.lRestrictScore!=0L)
    {
        GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
    }

    //积分上限
    if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
    {
        if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
            GameServiceOption.lMaxEnterScore=0L;
        else if(GameServiceOption.lRestrictScore>0)
            GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
    }

    return true;
}

//获取配置
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
    /*//效验状态
    ASSERT(m_pDlgCustomRule!=NULL);
    if (m_pDlgCustomRule==NULL) return false;

    //变量定义
    ASSERT(wCustonSize>=sizeof(tagCustomRule));
    tagCustomRule * pCustomRule=(tagCustomRule *)pcbCustomRule;

    //获取配置
    if (m_pDlgCustomRule->GetCustomRule(*pCustomRule)==false)
    {
        return false;
    }
*/
    return true;
}
   
//默认配置
bool CGameServiceManager:efaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
    return true;
}

//创建窗口
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
    //创建窗口
    /*if (m_pDlgCustomRule==NULL)
    {
        m_pDlgCustomRule=new CDlgCustomRule;
    }

    //创建窗口
    if (m_pDlgCustomRule->m_hWnd==NULL)
    {
        //设置资源
        AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));

        //创建窗口
        m_pDlgCustomRule->Create(IDD_CUSTOM_RULE,pParentWnd);

        //还原资源
        AfxSetResourceHandle(GetModuleHandle(NULL));
    }

    //设置变量
    ASSERT(wCustonSize>=sizeof(tagCustomRule));
    m_pDlgCustomRule->SetCustomRule(*((tagCustomRule *)pcbCustomRule));

    //显示窗口
    m_pDlgCustomRule->SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);

    return m_pDlgCustomRule->GetSafeHwnd();*/

    return NULL;
}

//////////////////////////////////////////////////////////////////////////

//建立对象函数
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
{
    static CGameServiceManager GameServiceManager;
    return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}

/////////////////////////////////////////////////////////////////////////
//


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