湖南跑得快【源码】

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发表于 2017-6-13 12:02:01 | 显示全部楼层 |阅读模式

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#include "StdAfx.h"
#include "Resource.h"
#include "TableFrameSink.h"
#include "GameServiceManager.h"

//////////////////////////////////////////////////////////////////////////////////

//构造函数
CGameServiceManager::CGameServiceManager()
{
    //控件变量
    //m_pDlgCustomRule=NULL;

    //内核属性
    m_GameServiceAttrib.wKindID=KIND_ID;
    m_GameServiceAttrib.wChairCount=GAME_PLAYER;
    m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_MATCH|GAME_GENRE_EDUCATE);

    //功能标志
    m_GameServiceAttrib.cbDynamicJoin=FALSE;
    m_GameServiceAttrib.cbAndroidUser=FALSE;
    m_GameServiceAttrib.cbOffLineTrustee=FALSE;

    //服务属性
    m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
    m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
    lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
    lstrcpyn(m_GameServiceAttrib.szDataBaseName,TEXT("QPRunFastHNDB"),CountArray(m_GameServiceAttrib.szDataBaseName));
    lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("RunFastHN.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
    lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("RunFastHNServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));

    return;
}

//析构函数
CGameServiceManager::~CGameServiceManager()
{
}

//接口查询
VOID * CGameServiceManager:ueryInterface(const IID & Guid, DWORD dwQueryVer)
{
    QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
//    QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
    QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
    return NULL;
}

//创建桌子
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
    //变量定义
    CTableFrameSink * pTableFrameSink=NULL;

    try
    {
        //建立对象
        pTableFrameSink=new CTableFrameSink();
        if (pTableFrameSink==NULL) throw TEXT("创建失败");

        //查询接口
        VOID * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
        if (pObject==NULL) throw TEXT("接口查询失败");

        return pObject;
    }
    catch (...) {}

    //删除对象
    SafeDelete(pTableFrameSink);

    return NULL;
}

//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
    return NULL;
}

//组件属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
    //设置变量
    GameServiceAttrib=m_GameServiceAttrib;

    return true;
}

//调整参数
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
    //积分调整
    GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);


    //财富调整
    if ((GameServiceOption.wServerType&GAME_GENRE_GOLD)!=0)
    {
        GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore*52,GameServiceOption.lMinTableScore);
    }

    if (GameServiceOption.lRestrictScore!=0L)
    {
        GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
    }
    return true;
}

////获取配置
//bool CGameServiceManager::SaveCustomRule()
//{
//    return true;
//}

////创建窗口
//HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
//{
//    //创建窗口
//    if (m_pDlgCustomRule==NULL)
//    {
//        m_pDlgCustomRule=new CDlgCustomRule;
//    }
//
//    //创建窗口
//    if (m_pDlgCustomRule->m_hWnd==NULL)
//    {
//        //设置资源
//        AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
//
//        //创建窗口
//        m_pDlgCustomRule->Create(IDD_CUSTOM_RULE,pParentWnd);
//
//        //还原资源
//        AfxSetResourceHandle(GetModuleHandle(NULL));
//    }
//
//    //设置变量
//    m_pDlgCustomRule->SetCustomRule(pcbCustomRule,wCustonSize);
//
//    //显示窗口
//    m_pDlgCustomRule->SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);
//
//    return m_pDlgCustomRule->GetSafeHwnd();
//}

//////////////////////////////////////////////////////////////////////////////////

//建立对象函数
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(const GUID & Guid, DWORD dwInterfaceVer)
{
    static CGameServiceManager GameServiceManager;
    return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}

//////////////////////////////////////////////////////////////////////////////////

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